Blood Omen 2: Legacy of Kain Download | GameFabrique.Blood Omen 2 Download (2002 Action adventure Game)

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Kain is then told to seek out the Seer, a witch that lives on the outskirts of Meridian. After setting out to find the Seer, she informs him of a weapon created eons ago by an ancient race long banished from their realm of existence. Hylden were banished before completing the weapon known as The Device. The Seer explains to Kain that the glyph magic that is supplying Meridian with power is also being used to power The Device.

She also told him to drink her blood to receive the dark gift of telekinesis. Sacrificing her safety, the Seer then teleports Kain to the Eternal Prison. It is not known what happened to the Seer after her conversation with Kain. Kain was able to find the Builder, and just as Vorador had told him, he wanted to destroy The Device also. The Builder confessed he built The Device out of arrogance, and wanted to make amends by helping Kain destroy his creation. He told Kain the Device is actually powered by a massive life-form called the Mass.

Kain is told the Mass is weak against the blood of an Ancient. Kain does so,and faces his last lieutenant Magnus before leaving the Eternal Prison. He finds out that Magnus never betrayed him, and only wanted to be his champion. He snuck from the camp and tried to confront the Sarafan Lord himself, but was struck down by him.

He was then cast into the Eternal Prison, where he lost his mind. After returning to the location of The Mass he destroyed the creature. Kain does not know Janos yet, but learns he is the last true ancient vampire. Blood Omen 2 Download Torrent. Just download torrent and start playing it. Gameplay Gameplay is presented in 3D and is a combination of combat and puzzle solving.

OK, there may be the odd rudimentary lever puzzle thrown in to stem the relentless flow of blood, but effectively you have 11 levels to savagely mutilate everything you see. At first you can only kill with your claws. However, as things hot up in the streets and alleys of Nosgoth the usual array of clubs, swords and axes appear to usher proceedings on their bloody way.

Controlling Kain in battle couldn't be easier. The lock-on fighting method keeps your closest enemy in front of you at all times and you just wade in with your weapon. Your victims do offer some resistance; especially the knights and guards who block obvious lunges, but even they still follow a preset attack pattern, which once sussed means you can usually dispatch two or even three enemies at once.

You can also block attacks yourself every time you successfully do this Kain's rage meter increases slightly. When it reaches maximum you can perform special attacks, which do more damage than usual.

You can also pick up enemies by the throat and throw them or and this really does look painful pin them up against a wall with one hand and then with the other swing your current weapon up between their legs. Our undead hero can also kill other vampires to relearn his forgotten 'Dark Gifts'. These powers allow Kain to do various vampire things such as jump great distances; charm enemies so they do what you want and enable you to turn into mist.

Turning into mist is actually a lot better than it sounds. For a start it gives you the ability to sneak up on an unsuspecting foe and then decapitate, garrotte, disembowel or casually push a sword through the back of their neck.

Of course, regardless of the killing method employed the one thing that remains the same is drinking the blood afterwards. Kain has to drink blood to survive, so basically he has to keep killing. As far as gameplay goes you really can't get any simpler. But, it's in the realm of gameplay that I find my only true, considerable grievance It's boring and old. Here's how Blood Omen 2 plays out You walk along a considerably narrow and linear path punching, chopping, clubbing, and sucking things. The title may have, at one point, boldly proclaimed stealth to be its crux, but sneaking about turns out to be far more of a novelty than a necessity.

In fact, I've found that after mastering the control scheme and understanding the fundamentals of combat, you can simply walk along and pick fights with a majority of the creatures in the game with little to no consequence. A fact that would be awesome if we were talking about some kind of awesome, modern rendition of Golden Axe.

But, as you might have guessed, this is not the case. If played through a mouse and keyboard interface, the game will not feel as intuitive or smooth as a typical third-person shooter the camera being only one annoyance. Just moving about is somewhat clumsy more akin to Resident Evil than Soul Reaver -- you pivot to turn. Indeed, there is no strafe, thus immediately causing a traditional mouse and keyboard combination to be somewhat inadvisable.

Playing with a solid gamepad, a PS2 controller via adapter even, won't solve the problems at hand. There's just not much to do, and what can be done isn't very enjoyable.

Though you can see multiple bad guys on the screen at one time, in combat, enemies are designed to engage you one at a time, thankfully so, because managing multiple engagements with the current setup would be insanity. Once held down, the autoface button locks onto an opponent and only then will Kain be allowed to perform offensive maneuvers. A simple a change as just being able to press a key to engage and disengage the autoface would have helped. Heck, why not just let us optionally attack without the confines of a lock-on?

But this is only the beginning. Despite being able to use an abundance of weapons, Kain can, from here on in, attack, and grab and then attack. However sickeningly delightful underhandedly bashing someone in the nuts with a spiked club can be, it's just not enough to hold interest. Repeatedly pressing the same button to pull off the exact same combination does not constitute a combo, and only two real ways to attack does not qualify as a combat system.

Even the Dark Gifts, as clever and interesting as some of them are, are majorly situational in nature, playable only in preset circumstances. Worse still, all are slowly accessible. Use of the Dark Gifts those specific supernatural powers you earn by defeating boss enemies , is done through a menu system, which inherently pauses the game.

Only once a Dark Gift has been selected can it be used through the depression of a different button. It should have been implemented in such a way where each Gift could be bound to a key and used on demand.

Better still, Kain's many powers would have been preferably selectable through the otherwise untouched mouse wheel that is so completely useless it makes Steve's private parts look like the cotton gin. If Jedi Outcast can manage a multitude of force powers and weapons in extremely hectic situations in real-time, then certainly Blood Omen 2 could do far less in a far more plodding environment. Still, some of these Gifts are cool enough that they help retain interest.

Charming a hapless denizen of Nosgoth into doing your own bidding, for instance, is fiendishly enjoyable, especially if, when you're done with him, you can grab him by the throat and hurl him into the sea a cherished pastime of mine. Interspersing the dominant action elements are box puzzles and switch puzzles. Flick this to open that. Move this large crate to keep that large door open. After immersing myself in the next step in adventure games that was Project Eden yes, the combat blew hard , I must say, I'm spoiled on greatness, and as a consequence, am really tired of this far more traditional approach to breaking up action.

I don't want to push your stupid crates, so stop asking me too already. I also don't want to flick your stupid switches to make your stupid green stuff slowly flow down your stupid pipe to open a stupid gate.

It's tedious and pointlessly aggravating. Enough of it. There are far better ways to keep the game flowing between action segments. Conversation, or even a rudimentary exploratory and acrobatic component not too dissimilar from Tomb Raider here comes the flame mail , as a couple of examples, would have been stellar.

But talking to the denizens of Meridian and Nosgoth those people who still live in a place that must have about murders a night since I've arrived is apparently far too much to ask. But hey, at least I can mercilessly and repetitiously kill them. And really, isn't that what gaming is all about?

   


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